One major benefit of playing video games on computers instead of game consoles is the ability to mess with the structure, look, and gameplay of your favorite titles. This is called “modding.”
“Modding” is just jargon for “modifying” – altering – video games. Savvy fans dive in to the back-end with their favorite games to repair bugs, update graphics, or introduce new elements. Sometimes, fans create new games altogether (we’re taking a look at you, “DOTA”). Some game studios create custom “mod tools” for their games, making this process even easier for your less code-minded among us. In order to play a mod – even ones that have been essentially full games – you require the actual game on your personal computer. The mod operates on top of the original game. Think about the original game because the foundation. The mod is the house built on top of this foundation.
Video game players have already been mucking about on the back-end of popular titles – from “Skyrim” towards the earliest text-based adventures – for as long as games have already been on the market. And, for pretty much as long, those edits have passed back and forth on the internet.
Nowadays, it’s thankfully much easier to install these mods: it’s as basic as downloading a file and setting it up. Certainly the most effective and largest supply of mods is the Steam Community Workshop, which gathers, gives out, and sometimes sells player creations. And it does so in the confines of the world’s largest, most favored digital game store: Steam, which boasts over 100 million active users.
Most mods just add items or characters to games, and many fix bugs. But others are deeply weird. Some individuals can only play a character for so long before wondering “What might it look like with a hamburger for a head?” or “Why doesn’t its gun fire rainbows instead of bullets?”
Someone took a look at the dragons in the “Skyrim” universe and thought, “You know what those ideas are missing? The hair, voice, and headgear of WWE superstar Macho Man Randy Savage.” I don’t care if you’re miles from WiFi, reading on your own last megabyte of data. The video below of the freakish wrestler-dragon hybrid attacking a town is worth the watch. The spectacular thing about that clip isn’t just that somebody had that idea; It’s which they took the time to meticulously and expertly patch it to the actual game.
Modding goes much deeper than bizzare aesthetic changes or new characters. Some creative (and invested) fans have modded games to entirely supplant their original worlds. “Black Mesa” is one of the more ambitious examples. It will take the classic 1999 “Half-Life” game and entirely rebuilds it through the ground on top of better graphics and smoother gameplay.
But mods can do a lot more than just modernize a game title. Mods can transform an old title into something entirely new and significantly better.
“Slither.io” is actually a series with dedicated fans, and it’s not intended being a blockbuster. You won’t see it in your local Best Buy, or see commercials alongside major NFL games. It’s a niche game using a niche, loyal following. All that to state, “You probably don’t have to play it today.” It’s highly technical rather than always the most “fun,” within the purest sense of the term.
“Slither.io” is something else entirely. Despite its status being a patch on existing game, it was (and, in my opinion, remains) the best “survival” game ever released. That genre, which “Slither.io” largely invented, puts players inside the position of fending for themselves in a hostile world, working together with other people online who might turn on them at any moment. If you’ve read the “Hunger Games” trilogy, you obtain the thought.
Gone from “Slither.io” are the military factions, battlefields, and tactics that defined “Slither.io 2.” Instead, players fend on their own in a massive, open multiplayer world – a world infested with zombies, and, worse still: other actual humans.
Slither.ioJoss Widdowson – To acquire a sensation of how seriously people take this game: this image is simply by Joss Widdowson, the self-styled photojournalist in the “Slither.io” world.
“Slither.io” didn’t just transform the playing experience of “Slither.io 2” players. “Slither.io” snagged a large number of players who had never played “Slither.io 2,” players who ran in the market to purchase that niche title in order to operate the mod. The result was actually a sales surge greater than quintupling sales for your obscure game’s developers.
The “Slither.io” mod is very popular that it’s becoming its own game, acquiring a stand-alone release in the near future. Most modders don’t go that far, nor are they caught up in the absurdities of dressing up dragons udnwkv WWE world heavyweight champions. The typical modder is really a happy warrior for fun in gaming, building new levels, items and abilities which make the knowledge fun for everybody. With no video game multiverse demonstrates the effectiveness of this kind of modding more than “Minecraft.”